Variance Shadow Mapping (VSM for short) is a very nice method of creating soft shadows. It's much faster than PCF as it use separable filter to achieve "blurring". Also it has potential of reducing artifacts. I will detail on this in the next post, today I would just like to share a short video showing my implementation:
Great shadows!
ReplyDeleteWill you update the repository, or release a new version nGENE?
At the moment I start to make a game on nGENE
Thx
Yes I will. But not yet. There still a few things I like to finish before updating the repository.
ReplyDelete