Wednesday, 23 November 2011

Variance Shadow Mapping

Variance Shadow Mapping (VSM for short) is a very nice method of creating soft shadows. It's much faster than PCF as it use separable filter to achieve "blurring". Also it has potential of reducing artifacts. I will detail on this in the next post, today I would just like to share a short video showing my implementation:

2 comment:

  1. Great shadows!
    Will you update the repository, or release a new version nGENE?
    At the moment I start to make a game on nGENE
    Thx

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  2. Yes I will. But not yet. There still a few things I like to finish before updating the repository.

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