Wednesday, 23 March 2011

nGENE as my master thesis

Hi all. I've been pretty busy in the last few months so there weren't many posts here (at HDRsoft we released Photomatix Light 2.0 during this period; it's a program for beginners in HDR photography).

I also have some news regarding nGENE. I proposed a subject "Design and implementation of 3D graphics engine for games and visualizations development" as my master thesis and it was accepted by my university. It means that I will finally have some time to work on nGENE. I will try to publish some technical entries about FX (I have a lot of ideas for new special effects with which I came while processing my photos), physics and architecture. I also hope to refactor large parts of it and implement some new features from scratch (I hope to finally play with DirectX 11). I also plan to release my master thesis once it is ready (although I will need to translate it to English).

3 comments:

  1. Yes! This is really exciting, I've missed all the ngene posts! The photography is awesome but I personally prefer the graphics stuff :)

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  2. Thanks :)
    Regarding photography - I consider starting separate blog as I have some ideas and concepts to share in this field as well as I made quite a progress in the last two years.

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  3. I personally would not abbandone nGENE, i would just tell you that i'm using the ngene deferred shading system into my engine and it looks very neat.

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