Wednesday, 10 November 2010

Back to nGENE development

Hi everyone. I had quite a long break from nGENE programming. I was a bit tired I must admit so I had to take a few weeks break from developing it. The A.I.A.D. game got quite a lot of critique after releasing the previous trailers, it was proof to me that I'm not any good at higher level (gameplay) programming :) that's true I prefer low-level coding :) I will work on it for a short time and release the code afterwards. The aim is not to make very good game but rather to proove that one can make games with nGENE already (I fixed dozens of bugs and that was the most important I guess).

I also started another project, at present it's very simple so there's nothing to show. It's a photo editing software (like GIMP or Photoshop you know). It turns out, it's quite simple and funny to do. Most of the tools and filters require no more than a few hours of work, some of them are quite challenging (I said it's funny :) ), a lot of maths is involved. Also the performance is crucial. When using GIMP for my larger photos it drives me mad when Gaussian Blur with radius set to ~50 takes sooooo much time :) some filters run for 5 and more minutes.

I would also like to thank everyone on their positive feedback on my HDR photography tutorial. I'm really glad you like it.

I'm also taking quite a lot of photos. I'm uploading them to Picasa no more but rather to Flickr. Here's some of them:


Created with Admarket's flickrSLiDR.

3 comments:

  1. What are you working on with nGene at the moment?
    Also I'd love to see a shot or 3 of your new project.

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  2. Currently I'm working on finishing the AIAD and fixing some bugs. After that the plan is to work on "ease-of-use" and performance. Then create some new renderers and stuff like that.

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  3. Hi,
    Do you have any news about nGENE development?

    ReplyDelete