Sunday, 28 February 2010

nGENE update... at last

Ok, I've just committed to the SVN repository. Current version is 0.1.5 and you can download it from trunk or from this address:

http://svn2.assembla.com/svn/ngene/tags/version-0.1.5

The list of changes is pretty long... a lot of fixes and improvements. The biggest addition is definitely animation system with skeletal animation and animation blending. It is still buggy and code is still ugly (cleaning it takes much more time than anticipated) but I will work hard on it starting from next week. From next week I will also start to work on more advanced animation techniques like ragdoll and inverse kinematics.

Also SDK (with installer, exes and ready to use dlls) will be made available in two weeks time (I hope to release it next weekend but who knows what will happen during the week...).

WARNING: if you use Visual Studio 2008 or newer you have to open project for VS 2005. This is because at my current computer I have no VS 2008/2010 installed... I will fix it soon.

3 comments:

  1. Hey, awesome adition. An installer would be great but it doesn't compare to having ragdoll physics! :) Keep up the good work Wojtek,
    Zoran

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  2. Yeah, ragdoll is better... but making installer takes a few hours... not a few days ;)

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  3. That's great news!

    I'll give it a try and I'll let you know later today :-)

    The installer is really a must have so more and more ppl can easily start using nGene.

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