- nGENE definitely needs a game to prove its capabilities as a game engine. Therefore, I'll soon try to code something larger than up-to-date demos. It won't be a game by all means but it'll contain some gameplay elements. Besides this way it'll be much easier to spot bugs and flaws as I'll put myself in the position of a game developer. What it'll be is still to be decided, however to options I consider as most probable are: small racing game and fps shooter.
- Current nGENE WIP status is not really convenient for potential developers. Therefore, I'll soon change the way it is stored in the repository. Updates to it will be much more frequent (even at daily basis) but at the same time there will be stable versions available for those who doesn't want not-well-tested functionality present.
- Animation system is the thing I'm currently working on (amongst other things). The goal is to finish it by the end of summer (and by that I mean the end of september). I'm trying it to make as flexible and effective as possible.
- Also problems with nGENE not working on some GPUs (modern ones) has to be definitely addressed. As for now I have no clue what they are caused by (unfortunately I don't have access to some of the top GPUd on which problems occur).
- I have to work somewhere else what makes it impossible to work on nGENE everyday and respond to queries and issues as fast as it should be done. It would be different if nGENE allowed me to earn a living.
- It's much more difficult to build up a team. Almost all of the talented guys out there doesn't want to make this only for fun. Money is something what really matters. It means I have to code everything on my own and I have no assets available like 3D models, textures or sound. Ok, I have by downloading them for free from some of the sites but this way there is no consistency as they come from dozens of authors.